Civilization 6 Tutorial Tips
Here a few things I’ve picked up so far from the Civilization 6 Tutorial section (I chose Cleopatra over Gilgamesh), which spans 330 “turns” with no apparent option for saving your place (hence these notes which I’ll develop and expand upon as I re-familiarize myself with the game a quarter of a century after last playing Civilization (the original version)). This outline is organized by the turn within the Civ 6 Tutorial which covers a particular rule or point.
Turn 1
- You click on a unit to select it
- You’ll generally want to go ahead and click the “Found City” button on the first turn, assuming the game has placed your Settler unit on a good spot for the founding of your first city (on flat land near water and resources, etc.)
- Your lands are indicated by the colored borders (obviously)
- Food and Production are two yields > Food fuels population growth and Production lets you build and upgrade
- Each Citizen can work one hex within your borders
- Note the change production button at the bottom right of the screen
- Your first priority should be building military units for protection (the arrow indicates the number of turns it takes to build an item)
- The unit’s production cost versus your total yield determines how long it takes to build that unit (e.g., two turns)
Turn 2
- Research is fueled by Science, which in turn is produced by Cities (i.e., the bigger and more Cities you have, the more Science they will generate)
Turn 3
- Right click on a hex to attack that hex
- There are tasks in the lower right corner of the screen which you have to complete in order to complete your turn and move on to the next turn
Turn 4
- The solid blue line shows the furthest possible movement of a unit
- Open terrain costs 1 point of movement; difficult terrain like woods or hills 2 points
Turn 5
- Tribal villages grant rewards when explored
- Warriors have a movement allowance of 2; Scouts 3 (it’s best to use Slingers as Scouts to explore, since they can also fight)
Turn 6
- You can use the arrow move-to button at lower right to give a unit a multi-turn movement order
- Cities will continue to grow in Civilization as long as their Citizens are fed and happy
Turn 7
- The Shield icon at lower right orders a unit to fortify
Turn 8
[Only a Scout move]
Turn 9
- Builders can build farms, which increase population
- Farms are the only Improvement in Civilization 6 which don’t require new technology; Builder can build Farms from the very beginning of the game on Grasslands, Grasslands with hills, hexes with wheat or rice, Plains, Plains with hills and floodplains
- Builders should always be building something; always view build options in hex
- The Farm Improvement button is in the lower right
- The corn icon is food, and a Farm increases it to 2
- A Builder unit can build up to 3 Improvements before it disappears
- In addition to building units, Cities can use Production to build buildings including Monuments
Turn 10
- The different Resource types are Luxury, Strategic and Bonus
- Luxury = Happiness
- Strategic = More powerful military units
- Bonus = Additional yields of Food, Production or Gold
- A Stone Resource means +1 Production for a nearby City
- A Quarry Improvement raises that Stone addition to +2
- Right click on a unit then its destination hex to move it
- Only use arrow for multiturn moves
Sources:
- Downloaded Civilization 6 game
- https://guides.gamepressure.com/sidmeierscivilization6/guide.asp?ID=37736